Shadows of Alchemy: Darkness and Light
WARNING: There is a bug where the mouse does not track outside the game screen. The web browser does not steal the mouse focus when playing, so it is best to play in fullscreen. Larger screens work best. This bug will be fixed, I apologize for the difficulty this might add! I hope you have a good time playing regardless
- SugarLo
Game Design Document: https://docs.google.com/document/d/1J0EqRGR8RrXa2UZbyLEcumh-6NQwBew-3f9RuCK2oVQ/...
The player is locked deep in a mysterious and decrepit dungeon filled with strange shadow creatures. The player must use their abilities as a Water Mage to conjure potions from the crypt.
Bright and Blight; two flowers used to create light-altering concoctions. There will be many objects made of shadows or light. It's up to you to decide how to use them to your advantage.
Comments
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Love the mechanics, I love the idea of having the two elements of light and darkness that are implemented in different ways (environment, obstacles, enemies, potions, flowers) that all interact with each other. I love using the same bright potion that makes the gate disappear to stop the enemy because both the enemy and gate are made of shadow.
Just a fun little game. Definitely tried outrunning the enemy a couple times with little success